PlayQ · 10 hours ago
Senior Character Animator and Rigger
PlayQ is a rapidly growing entertainment and technology company that delivers unforgettable mobile game experiences to a global audience. The Senior Character Animator and Rigger role involves shaping the visual identity of the game Treasure Party through high-quality character-driven marketing content, building rigging systems, and creating polished character animations for promotional campaigns.
GamingiOSMobile
Responsibilities
Rig Development: Develop, design, and maintain modular, scalable rigs for humanoid and non-humanoid characters in Blender
Advanced Systems: Build advanced rigging systems including FK/IK switching, squash/stretch setups, constraint-based control systems, space switching, and facial systems using shape keys or blend shapes
Character Animation: Animate cinematic sequences, character reactions, narrative shots, emotional beats, and gameplay-inspired moments for Treasure Party’s PNP pipeline and marketing videos (UA, ASO, trailers, and promos)
Motion Library: Create and manage a reusable library of motion cycles, action templates, expressions, transitions, and animation building blocks for iterative ad testing
Creative Collaboration: Work closely with the Creative Director, Lead Artists, and internal partners to maintain consistency, character fidelity, and brand alignment across rigs and animations
Technical Troubleshooting: Troubleshoot rigging and animation issues across Blender workflows, ensuring scenes are optimized and assets transfer cleanly between artists
Performance Optimization: Optimize rigs for performance, animator usability, and compatibility with internal and external contributors
Rig Standards: Maintain clean hierarchies, naming conventions, rig documentation, and scalable systems for long-term creative growth
Creative Input: Participate in creative reviews and provide input to improve animation quality, scene layout, lighting, camera work, and production methods
Vendor Support: Provide feedback and support for vendor teams, ensuring external rigs and animations meet internal standards
Qualification
Required
Bachelor's degree in Animation, Computer Graphics, or a related field
4+ years of experience as a Character Rigger, Character Animator, Technical Animator, or in a similar role, with a portfolio demonstrating your ability to create polished rigs, expressive character animations, and strong technical foundations
Strong creative problem-solving skills with the ability to analyze artistic feedback and execute adjustments into polished visual assets that align with project goals
Comprehensive knowledge of composition, lighting, and color theory, applied through your experience in creating immersive and compelling pre-rendered visuals for games
Proven ability to work effectively with cross-functional teams, providing guidance and ensuring alignment on the artistic vision, while fostering a positive and collaborative work environment
Preferred
Fluent in: Redshift, Arnold, or other rendering tools
Experience using: Cloud-based rendering pipelines or render farms
Ability to model and refine complementary 3D assets to enhance cinematic scenes, including items like jewels, villain hands, sharks, and other supporting objects
Prior experience with Unity export workflows or additional areas such as performance capture, hair systems, prop rigging, FX rigging, or advanced facial blend shape creation