Google · 2 days ago
Staff Software Engineer, iOS Graphics, Android XR
Google is at the forefront of the convergence of AI and XR, and they are seeking a Staff Software Engineer to build graphics tools and rendering pipelines for the Android XR platform. The role involves optimizing and enhancing performance on iOS by leveraging GPU expertise and developing low-level graphics software.
SoftwareComputer Software
Responsibilities
Adapt, build, and launch first-party XR experiences for iPhones paired with next-generation wearables by developing an open-source, low-level GPU profiler that can scale across multiple XR Hardware (HW) devices
Develop and hyper-optimize the rendering backends for XR's 3D engine
Refine and extend the programming model for Vulkan graphics rendering on mobile
Develop low level software for graphics: shaders for distortion correction, rendering algorithms for the "reality" part of Virtual Reality (VR), system software architecture and performance
Design, build, and launch cross-platform XR APIs and Software Development Kits (SDKs) at the intersection of graphics APIs, graphics drivers, and 3D processing
Qualification
Required
Bachelor's degree or equivalent practical experience
8 years of experience in software development (e.g., C++)
5 years of experience testing, and launching software products
5 years of experience with graphics, 3D graphics, GPU programming, mobile GPU, or iOS GPU
Preferred
Master's degree or PhD in Engineering, Computer Science, or a related technical field
Experience with GPU programming models
Experience with Vulkan
Experience identifying performance bottlenecks and optimizing applications
Experience with computer vision, augmented reality, or game engines (e.g., unity)
Understanding of software systems/driver level software
Benefits
Bonus
Equity
Benefits
Company
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H1B Sponsorship
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Funding
Current Stage
Public CompanyTotal Funding
$26.1MKey Investors
Andy Bechtolsheim
2004-08-19IPO
1999-06-07Series Unknown· $25M
1998-11-01Angel· $1M
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