Lead Environment Artist jobs in United States
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Industrial Light & Magic · 3 days ago

Lead Environment Artist

Industrial Light & Magic is known for its innovative immersive experiences across virtual and augmented reality. They are seeking a Lead Environment Artist to translate 2D concepts into 3D environments, lead a team of artists, and optimize workflows while ensuring high-quality standards.

Film ProductionMedia and EntertainmentMotion Capture
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Growth Opportunities

Responsibilities

Translate 2D concepts and art direction into expansive 3D environments that maintain visual consistency and high fidelity across the entire project
Lead a team of environment artists through regular feedback and reviews to ensure the team is performing at a world-class level
World building of levels with a multitude of varying styles and an ability to be flexible to design changes
Define and optimize environment art workflows, including modular building systems, photogrammetry integration, and procedural world-building tools
Create benchmark assets that set the quality bar for internal artists and external outsourcing partners
Partner with Level Designers to ensure environments support gameplay flow and with Technical Artists & Engineers to ensure the world runs smoothly within memory and frame-rate budgets
Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement
Proactively identify production bottlenecks and technical constraints, finding creative solutions that don't compromise artistic integrity
Able to generate art task lists, estimates, schedules, milestones and overall project goals as necessary
Actively participate in the QA process to identify and fix bugs

Qualification

Game environment artMaya/3ds Max/BlenderUnreal Engine 5PBR workflowsTexture mappingOptimization techniquesArtistic communicationTeam collaboration

Required

7+ years of experience in game environment art, with at least one shipped AAA title in a Senior or Lead capacity (or equivalent)
Expert-level proficiency in industry-standard tools like Maya/3ds Max/Blender, ZBrush, Substance 3D Painter/Designer and Quixel Suite
Deep knowledge and experience using Unreal Engine 5 (or equivalent game engine) and associated world-building tools
Exceptional understanding of form, shape, structure, and silhouette in regard to modelling
Great eye for light, shade, color, and detail in creating texture maps of different material types
Strong paint skills, multi-layered materials and effective texture layout
A strong understanding of PBR (Physically Based Rendering) workflows, vertex painting, trim sheets, and custom shader creation
Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, direction and changes
Deep knowledge of optimization techniques, including draw call management, LOD (Level of Detail) strategies, and texture density
The ability to articulate complex visual and technical concepts to both artistic and non-artistic stakeholders
A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all artist applications

Benefits

A bonus and/or long-term incentive units may be provided as part of the compensation package
The full range of medical, financial, and/or other benefits

Company

Industrial Light & Magic

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Industrial Light & Magic creates visual effects for the motion picture commercial production and attraction industries. It is a sub-organization of Lucasfilm.

Funding

Current Stage
Late Stage

Leadership Team

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Rob Bredow
SVP, Chief Creative Officer
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Patricia Wallace
Director, HR Business Partner
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Company data provided by crunchbase