The Walt Disney Company · 1 day ago
Lead Environment Artist
The Walt Disney Company is seeking a Lead Environment Artist for ILM’s Interactive team, known for developing innovative immersive experiences. The role involves leading a team to create high-quality 3D environments, optimizing workflows, and collaborating with various departments to enhance gameplay and artistic integrity.
Amusement Park and ArcadeAnimationConsumer GoodsDigital MediaE-CommerceMedia and EntertainmentMulti-level MarketingPerforming ArtsResorts
Responsibilities
Translate 2D concepts and art direction into expansive 3D environments that maintain visual consistency and high fidelity across the entire project
Lead a team of environment artists through regular feedback and reviews to ensure the team is performing at a world-class level
World building of levels with a multitude of varying styles and an ability to be flexible to design changes
Define and optimize environment art workflows, including modular building systems, photogrammetry integration, and procedural world-building tools
Create benchmark assets that set the quality bar for internal artists and external outsourcing partners
Partner with Level Designers to ensure environments support gameplay flow and with Technical Artists & Engineers to ensure the world runs smoothly within memory and frame-rate budgets
Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement
Proactively identify production bottlenecks and technical constraints, finding creative solutions that don't compromise artistic integrity
Able to generate art task lists, estimates, schedules, milestones and overall project goals as necessary
Actively participate in the QA process to identify and fix bugs
Qualification
Required
7+ years of experience in game environment art, with at least one shipped AAA title in a Senior or Lead capacity (or equivalent)
Expert-level proficiency in industry-standard tools like Maya/3ds Max/Blender, ZBrush, Substance 3D Painter/Designer and Quixel Suite
Deep knowledge and experience using Unreal Engine 5 (or equivalent game engine) and associated world-building tools
Exceptional understanding of form, shape, structure, and silhouette in regard to modelling
Great eye for light, shade, color, and detail in creating texture maps of different material types
Strong paint skills, multi-layered materials and effective texture layout
A strong understanding of PBR (Physically Based Rendering) workflows, vertex painting, trim sheets, and custom shader creation
Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, direction and changes
Deep knowledge of optimization techniques, including draw call management, LOD (Level of Detail) strategies, and texture density
The ability to articulate complex visual and technical concepts to both artistic and non-artistic stakeholders
A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all artist applications
Benefits
A bonus and/or long-term incentive units may be provided as part of the compensation package
The full range of medical, financial, and/or other benefits
Company
The Walt Disney Company
The Walt Disney Company started as a cartoon studio and evolves into sports coverage and television shows.
H1B Sponsorship
The Walt Disney Company has a track record of offering H1B sponsorships. Please note that this does not
guarantee sponsorship for this specific role. Below presents additional info for your
reference. (Data Powered by US Department of Labor)
Distribution of Different Job Fields Receiving Sponsorship
Represents job field similar to this job
Trends of Total Sponsorships
2025 (83)
2024 (63)
2023 (96)
2022 (130)
2021 (30)
2020 (40)
Funding
Current Stage
Public CompanyTotal Funding
$11BKey Investors
Citibank
2020-04-13Post Ipo Debt· $5B
2020-03-20Post Ipo Debt· $6B
1978-01-06IPO
Leadership Team
Recent News
2026-01-08
2026-01-07
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