Blizzard Entertainment · 3 days ago
Principal Environment Modeling Artist – Temp (SFD / Cinematics)
Blizzard Entertainment’s award-winning Cinematics Department is looking for a well-rounded 3D Principal Environment Modeling Artist to join our team. The ideal candidate enjoys working within a small team environment and is eager to collaborate with other passionate artists to create high-quality environmental assets.
MMO GamesSoftwareVideo Games
Responsibilities
Able to create epic environmental assets, both stylized and hyper-realistic, ranging from hard-surface vehicles and props to organic assets, and entire indoor or outdoor terrains or sets
Work seamlessly with up and downstream departments to deliver AAA quality assets on time and within our various pipeline requirements
Capable to interpret artistic direction with ease, with or without concept art
Maintain the production schedule and/or communicate any relevant deadline concerns
Qualification
Required
13+ years of feature film/VFX/Game Cinematic experience as an environment modeler
Experience using current animation programs, such as Maya, Zbrush/Mudbox
Efficient generating UVs and topology as well as LOD decimation and map baking
Capable of kit-bashing and creating compositionally appealing set dressing arrangements
Understand current animation/VFX pipelines with a focus on Modeling, Previs, Layout, Surfacing and FX
Effective design and compositional skills with attention to scale, lighting and set layout
Self-motivated, strong communication skills and a team-player
Possess a positive attitude while juggling multiple tasks and requests in a fast-paced collaborative environment
Comfortable receiving artistic critiques and feedback on a professional level
Preferred
Experience using Unreal Engine, SpeedTree, Quixel Megascans, Marvelous Designer, Houdini, RizomUV, Gaea/World Machine, Substance Painter, Blender, 3DsMax, Photoshop, Renderman, Redshift
Skilled with texturing/shading game assets in a PBR real-time pipeline
Talent for concept modeling, texturing, and lighting entire scenes for Look Dev
Solid understanding of architecture, camera lensing, composition, and scale
Strong foundation in the traditional arts
Experience rendering with Renderman/Redshift or equivalent
Familiarity with the Blizzard IP's and associated lore
Benefits
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
401(k) with Company match, tuition reimbursement, charitable donation matching
Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance
Company
Blizzard Entertainment
Blizzard Entertainment develops and publishes gaming software and computer games such as World of Warcraft, Hearthstone and StarCraft.
H1B Sponsorship
Blizzard Entertainment has a track record of offering H1B sponsorships. Please note that this does not
guarantee sponsorship for this specific role. Below presents additional info for your
reference. (Data Powered by US Department of Labor)
Distribution of Different Job Fields Receiving Sponsorship
Represents job field similar to this job
Trends of Total Sponsorships
2025 (60)
2024 (58)
2023 (46)
2022 (51)
2021 (38)
2020 (41)
Funding
Current Stage
Late StageLeadership Team
Recent News
GameSpot
2026-01-12
2026-01-08
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