Steamroller Animation · 1 month ago
Animation Supervisor (Gameplay & Cinematics) Animation Remote (Mount Dora, Florida, US)
Steamroller Animation is seeking a seasoned Animation Supervisor to lead a team in creating high-quality creature and gameplay performances. The role involves defining artistic direction, mentoring team members, and ensuring the alignment of creature mechanics with production requirements.
Animation
Responsibilities
Define artistic direction and quality standards for various animated projects, specifically focusing on gameplay mechanics, creature behaviors, and high-fidelity cinematic sequences
Motivate and mentor team members, cultivating technical and artistic excellence with a focus on acting nuance, biomechanical realism and responsive gameplay
Serve as the main point of contact for Animation on projects, adeptly representing the team’s creature and gameplay work to other departments
Attend Partner meetings as a distinguished representative of the team and the studio, ensuring the vision for creature mechanics is aligned
Stay attuned to artistic and production requirements, aligning with the team and Partners to ensure player immersion, narrative continuity, and believability
Create comprehensive documentation for show workflow and onboarding, ensuring animators understand both cinematic pipeline and gameplay systems
Prioritize, assign, and follow up on tasks, ensuring timely deliverables and effective schedule planning
Anticipate and resolve conflicts or production issues proactively, particularly those involving technical constraints or design blockers
Clearly communicate technical and artistic constraints to the team, balancing visual fidelity and cinematic framing with gameplay responsiveness
Conduct impactful dailies, rounds, and team reviews, providing clear and decisive feedback to refine motion, composition, and support design goals
Provide constructive feedback professionally to a team with diverse skill levels and Partners, ensuring consistency across all assets
Conduct dynamic training sessions for the animation team and department, specifically on creature anatomy and gameplay implementation
Maintain a robust working knowledge of essential production tools, including Autodesk Maya and game engine cinematic tools
Attend relevant training classes, continually enhancing leadership skills
Contribute to team efforts and perform additional tasks to support department goals as needed
Qualification
Required
At least eight (8) years of proven production experience, ideally within AAA, AA, or high-quality indie titles spanning both gameplay-heavy and narrative-driven projects
Previous leadership or supervisory experience is required
Ability to work efficiently and professionally, demonstrating versatility in both independent and team-based settings
Deep understanding of animation principles: weight, physics, balance, appeal, clear timing, spacing, and staging, particularly as they apply to creature locomotion and combat, and cinematic storytelling
Knowledgeable in human and animal anatomy, with the ability to translate real-world studies into fantastical movement
Profound understanding of leveraging reference and research for nuanced performance choices, utilizing biomechanical analysis and acting theory to ground animation in authenticity
Proficient with Autodesk's Maya
Proficiency in conveying subtle emotion through body language and facial expressions for cinematic performances
Experience with motion capture data, performance capture, and/or creature animation is highly beneficial and central to this role
Clear and cohesive communication of performance ideas that align with the project vision
Proactive and adept problem-solving skills to identify show needs and potential issues
Ability to effectively communicate in English
Preferred
Experience as an animation instructor in a university or online program is preferred but not required
Working understanding of Unreal Engine is a plus