People Can Fly Studio · 1 month ago
Art Director
People Can Fly Studio is a leading independent AAA game development studio known for its innovative game titles. The Art Director will align a multidisciplinary team to craft and maintain a compelling art style for upcoming projects, ensuring that artistic vision is delivered effectively and consistently across all visual aspects of the game.
PC Games
Responsibilities
Work directly with our publishing partner’s Art Directors, Game Director & PCF’s Creative Director to build and maintain strong relationships and ensure the team executes on the vision set by the publisher
Primary Focus (~70 % of responsibilities): Deliver and support the creative vision for character design, ensuring each asset aligns with and enhances the game’s overall aesthetic
Secondary Focus (~ 30 % of responsibilities): Collaborate closely with VFX, lighting, and UI teams to integrate characters seamlessly across all visual layers and maintain consistency throughout the world
Ensure art production partners have timely and clear feedback to deliver against the project's target schedule and quality
Set art briefs provide information to vendors and PCF team to meet quality thresholds and recommend rework to meet delivery standards and project schedules
Build, evolve and maintain pipelines in partnership with the Technical Art director to meet visual goals and performance targets
Provide art direction feedback to internal and external artists, and proactively ensure art style guides and vendor guides are updated to avoid future downstream issues
Act as the gatekeeper for visual quality, conducting daily reviews and feedback sessions with the ExDev team to evaluate deliverables for visual fidelity, integration readiness, and adherence to standards
Coordinate with production and art leads to ensure external vendors meet quality targets and milestone deadlines
Filter and consolidate feedback before presenting work to our publishing partner for Reviews
Mentor and grow the capabilities of both internal and external art teams, reinforcing externally-defined quality expectations
Translate creative feedback into clear, actionable tasks
Provides constructive feedback and clear communications to enhance behavior and performance, ensuring a continuous improvement approach. Takes responsibility for evaluating their direct reports during periodic performance reviews, providing valuable insights and assessments toward their career development
Fosters an engaging atmosphere within their team, as well as ensuring a healthy work-life balance by setting clear expectations and scope of work, empowering individuals to propose solutions, and express their opinions and make informed decisions. Utilizes data such as pulse checks and satisfaction scores to guide decision-making
Develops and champions the vision and strategy for the department's and projects' development, ensuring alignment with organizational goals
Effectively communicates with the Development Director, Creative Director, project Directors and stakeholders, Co-Head of Studios and HRBP to present the vision and strategy for the department and project. Offers well-thought-out solutions and recommendations
Champions and exemplifies PCF’s system of values, proficiently assessing individuals' behaviors in alignment with these values and effectively communicating and promoting adherence to them
Fosters effective collaboration with other departments to achieve a cohesive effort and enhance overall effectiveness and outcomes
Oversee all game art content, ensuring that visual elements are of the highest possible quality
Driving the project’s artistic vision in line with the overall creative direction for the game
Collaborating with Technical Artists and Leads to develop efficient art pipelines and establish metrics that ensure artistic goals are met within technical performance targets
Keeping informed about the latest advances in game art techniques and technology
Provide consistent, articulate feedback to the Art team that promotes alignment to the artistic vision
Collaborate with Leads to challenge and grow the proficiency of each artist on the team
Be actively involved with and guiding recruitment efforts for the Art Department, vetting candidates, performing interviews / recommending hires
Qualification
Required
Experience building and delivering at least one AAA game from start to finish
Excellent communication skills (spoken and written)
Strong portfolio demonstrating a high level of artistic creativity in one or more game art disciplines across a range of styles
Broad understanding of the entire asset creation process, speaking fluently within each art discipline in order to provide effective feedback
Strong 2D and concept art skills
Expert knowledge of Photoshop
Strong understanding of the latest techniques in 3D modeling
Excellent knowledge of industry-standard software packages for modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents)
Technical mindset with experience in implementing assets in game engines
Understanding of fundamental art theory including principles of composition, elements of design and anatomy
Proven ability to balance aesthetics with performance and usability
Experience with managing a team of developers across multiple disciplines
Good verbal and written communication skills in English
Company
People Can Fly Studio
People Can Fly is a global video game development company operating in Poland, the UK and North America.
H1B Sponsorship
People Can Fly Studio has a track record of offering H1B sponsorships. Please note that this does not
guarantee sponsorship for this specific role. Below presents additional info for your
reference. (Data Powered by US Department of Labor)
Distribution of Different Job Fields Receiving Sponsorship
Represents job field similar to this job
Trends of Total Sponsorships
2025 (1)
Funding
Current Stage
Public CompanyTotal Funding
$32.67MKey Investors
Krafton
2023-03-31Post Ipo Secondary· $32.67M
2020-12-18IPO
Recent News
CEE Legal Matters
2025-08-29
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