Machine Learning Engineer jobs in United States
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Electronic Arts (EA) · 3 days ago

Machine Learning Engineer

Electronic Arts (EA) creates next-level entertainment experiences that inspire players and fans around the world. As a Machine Learning Engineer, you will fulfill high-impact applied research goals and help bring EA's games to life by discovering and evaluating AI methods that enhance game testing efficiency.

ComputerMobilePublishingVideo GamesWeb Development
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H1B Sponsor Likelynote

Responsibilities

Prototype, train, and ship AI tools that improve game testing efficiency, such as autonomous play-testing agents, test-case generation, anomaly/bug detection, and bug triaging
Translate ATOM's technology roadmap into experiments and deliverables, with support from lead and senior ML scientists
Build reliable data pipelines from gameplay logs, video/frames, and telemetry; ensure data quality, labelling strategies, and reproducibility
Stay up-to-date on advancements in deep learning and GenAI through self-study, internal workshops, and external conferences

Qualification

Machine Learning lifecyclePythonPyTorchMLOpsData pipelinesReinforcement LearningComputer VisionDistributed MLSoft skills

Required

BSc degree in Computer Science, Engineering or Mathematics, or equivalent experience
3+ years of experience spanning across the entire ML lifecycle (frame, gather/curate data, model, evaluate, deploy, observe)
Fluent in Python and major ML frameworks (e.g., PyTorch) and skill with software development practices
Experience training models at scale (multi-GPU or distributed), strong understanding of ML fundamentals, MLOps, and best practices (e.g., reproducibility)

Preferred

Graduate degree in Computer Science, Engineering, Mathematics, or related discipline
Experience with: Reinforcement/Imitation Learning, Computer Vision (for video), Agents/LLMs, Uncertainty Quantification, Out-of-distribution detection
Experience with Distributed ML (e.g., DeepSeed)

Benefits

Paid time off (3 weeks per year to start)
80 hours per year of sick time
16 paid company holidays per year
10 weeks paid time off to bond with baby
Medical/dental/vision insurance
Life insurance
Disability insurance
401(k)
Vacation (3 weeks per year to start)
10 days per year of sick time
Paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
Extended health/dental/vision coverage
Retirement plan
Complimentary games

Company

Electronic Arts (EA)

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Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story.

H1B Sponsorship

Electronic Arts (EA) has a track record of offering H1B sponsorships. Please note that this does not guarantee sponsorship for this specific role. Below presents additional info for your reference. (Data Powered by US Department of Labor)
Distribution of Different Job Fields Receiving Sponsorship
Represents job field similar to this job
Trends of Total Sponsorships
2025 (139)
2024 (105)
2023 (207)
2022 (233)
2021 (198)
2020 (145)

Funding

Current Stage
Public Company
Total Funding
$2.2M
Key Investors
TCVTrip Hawkins
2025-09-29Private Equity
2025-09-29Acquired
2019-01-01Post Ipo Equity

Leadership Team

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Marija Radulovic-Nastic
Chief Technology Officer (CTO)
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Laura Miele
COO & EVP of marketing, commercial
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Company data provided by crunchbase